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[David Crane], designer of Pitfall for the Atari 2600 gave a talk at the 2011 Game Developer’s Conference. His 38-minute presentation rounds up to a full hour with the Q&A afterwards. It’s a ...
But the Atari 2600 version, released in 1982 ... The famous pellet-chomping maze became simpler, colors were changed, and the iconic ghosts—reduced to single colors—flickered constantly.