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Blender does things entirely differently. It uses meshes, or collections of vertices (points in 3D space), edges (lines between two vertices), and faces (polygons made of edges) to define an object.
We'll start off by sculpting in Blender, before retopologising and unwrapping the textures. With that done, we’ll create PBR textures in Substance 3D Painter ... of the face and horns, adding ...
So you have a 3D printer and need to print ... which is just a tiny part of what makes Blender terrible for mechanical design. Now, extrude two faces of our cylinder out (we’ve completely ...
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